Determining marketing budgets

Nov 04, 2024By Steve Fowler
Steve Fowler

Ok its budgeting season and that means marketing teams are trying to decide how to determine how much to spend next year. Here are four methods that I have used in the past:

1️⃣ Percent of Revenue
This method calculates the budget as a percentage of the game's total revenue. It's straightforward, easy to scale, and aligns well with predictable revenue streams.
✔️ Easy to calculate and scales with revenue.
❌ Doesn’t always account for specific marketing strategies or goals, such as increasing Share of Voice (SOV).

2️⃣ Top-Down
In this approach, the budget is set by upper management, finance, or your boss, who provide a set amount for marketing.
✔️ Quick and straightforward, useful for predictable business planning.
❌ Limits the marketing team’s flexibility, reducing their ability to drive creative solutions.

3️⃣ Share of Voice (SOV)/Market
A conquest-driven method that uses industry benchmarks to set targets, helping to determine budget needs based on competitive analysis.
✔️ Ideal for early-stage products aiming to outpace competitors.
❌ Requires solid competitive data and may restrict growth by focusing on a narrow set of competitors.

4️⃣ Goal-Driven/Bottom-Up
The budget is built based on the specific goals set by the marketing team. This method gives the team ownership to drive their business according to strategic goals.
✔️ Empowers marketing teams, fostering creativity and alignment with business objectives.
❌ Demands precise goal-setting and alignment, which can be time-consuming.

Choosing the right method depends on your game's unique needs:

Percent of Revenue: Best for predictable revenue streams where marketing goals are less complex.
Top-Down: Useful for quick, top-level decision-making when flexibility isn’t a priority.
Share of Voice: Best for new products that need to stand out in a competitive market.
Goal-Driven: Ideal for experienced marketers managing GaaS & F2P titles, where strategic alignment is critical.
From my experience as a CMO, there’s no one-size-fits-all solution. The key is to tailor your approach to the game’s needs, goals, and the data you have. 📊